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Stalker call of pripyat weapon mods
Stalker call of pripyat weapon mods










There are plenty such variables but I will cover only few, most valuable of them. But before we do this we have to know which variables can help us in this task.

  • create and add weapon description in config\text\eng\string_table_enc_weapons.xmlĪs I said earlier we'll create new weapons by inheriting some properties from base weapons.
  • create weapon properties file config\weapons\w_yourweaponname.ltx.
  • create textures textures\wpn\wpn_yourweaponname.dds and bumps for it.
  • create it somehow in ogf file - use the tutorials here: Weapon import and Weapon model creation (HUD).
  • enable weapon (stash/task reward/trader's stock).
  • (optional) create new textures and meshes (ogf files sucks so much!).
  • (optional) create hud icon (inventory icon) of your weapon.
  • inherit some properties from base weapon, add new features.
  • create section with your weapon in config\misc\unique_items.ltx.
  • This tutorial will describe this approach:
  • (optional) edit weapon description in config\text\eng\string_table_enc_weapons.xml.
  • stalker call of pripyat weapon mods

  • if you want, you can reskin this weapon - textures are located in textures\wpn\, file name: wpn_weaponname.dds (FT 200M example: wpn_fn2000.dds) look at editing *.dds files below.
  • edit file using information provided below to modd your weapon.
  • stalker call of pripyat weapon mods

  • your weapon is located in config\weapons\, file name: w_weaponname.ltx (example: w_fn2000.ltx for FT 200M).
  • This is the simplest way, however you can't edit unique weapons: I will give you a short description for each way: There are three ways to mod weapons in stalker.












    Stalker call of pripyat weapon mods